fix(ui): boot string tone as concert steel guitar

Show item 1 (Bank1 program 24, catalog tone 25) after power-on, and bump firmware to 0.2.43.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
yuquanjun 2026-10-08 12:15:08 +08:00
parent 3f1c1c74ba
commit 11ddab46f5
6 changed files with 9 additions and 9 deletions

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@ -16,7 +16,7 @@ GUI_SWITCH mGuiData[] = {
{ 0, 0, 11, GUI_TRANSPOSE}, // 0 { 0, 0, 11, GUI_TRANSPOSE}, // 0
{ 78, 40, 260, GUI_SPEED}, // 1 { 78, 40, 260, GUI_SPEED}, // 1
{ 0, 0, 1, GUI_MODE_PARAM}, // 2 ?? <20>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>࿪<EFBFBD><E0BFAA> 0=<3D><> 1=<3D><> { 0, 0, 1, GUI_MODE_PARAM}, // 2 ?? <20>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>࿪<EFBFBD><E0BFAA> 0=<3D><> 1=<3D><>
{ TIMBRE_BOOT_SLOT, 0, 4, GUI_TIMBRE_SELECT}, // 3 Bank1 的 25 号 { TIMBRE_BOOT_SLOT, 0, 4, GUI_TIMBRE_SELECT}, // 3 显示第 1 项,Bank1 Program 24(音色表 25 号)
{ 0, 0, 3, GUI_PLAY_SECTION}, // 4 { 0, 0, 3, GUI_PLAY_SECTION}, // 4
{ 0, 0, 3, GUI_TAB_INDEX}, // 5 { 0, 0, 3, GUI_TAB_INDEX}, // 5
{ 0, 0, 1, GUI_AUTOBAND_SW}, // 6 ?? <20>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>࿪<EFBFBD><E0BFAA> 0=<3D><> 1=<3D><> { 0, 0, 1, GUI_AUTOBAND_SW}, // 6 ?? <20>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>࿪<EFBFBD><E0BFAA> 0=<3D><> 1=<3D><>
@ -111,7 +111,7 @@ int16_t MIC_VOL_MAP[11]= {-9000,-7000,-5000,-3000,-1000,1000,3000,5000,7000,9000
uint8_t TOUCH_AREA_NUM = (sizeof(Touch_Areas)/sizeof(Touch_AreaTypeDef)); uint8_t TOUCH_AREA_NUM = (sizeof(Touch_Areas)/sizeof(Touch_AreaTypeDef));
const uint8_t Version[3] = {0,2,42}; /* major.minor.patch — 0.2.42: 开机弦音色固定 Bank1/25 */ const uint8_t Version[3] = {0,2,43}; /* major.minor.patch — 0.2.43: 开机弦音色显示第 1 项 / Bank1 Program 24 */
uint8_t Led = 8; uint8_t Led = 8;
bool PressFlag = 0; bool PressFlag = 0;

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@ -216,7 +216,7 @@ void drv_nvm_load_default_calibration_static_value(NvmParam_Type * pData, uint8
pData->param.UsbMode = NVM_USB_MIDI; pData->param.UsbMode = NVM_USB_MIDI;
} }
mGuiData[GUI_SPEED].Current = pData->param.BPM; mGuiData[GUI_SPEED].Current = pData->param.BPM;
/* 弦音色不跨开关机记忆,冷启动也用 Bank1 的 25 号 */ /* 弦音色不跨开关机记忆,冷启动也显示第 1 项,Bank1 Program 24(音色表 25 号) */
pData->param.Timbre = TIMBRE_BOOT_SLOT; pData->param.Timbre = TIMBRE_BOOT_SLOT;
mGuiData[GUI_TIMBRE_SELECT].Current = pData->param.Timbre; mGuiData[GUI_TIMBRE_SELECT].Current = pData->param.Timbre;
mGuiData[GUI_TRANSPOSE].Current = pData->param.Transpose; mGuiData[GUI_TRANSPOSE].Current = pData->param.Transpose;

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@ -220,7 +220,7 @@ const STRING_MIDI *Chord_Midi_Table[7] =
const STRING_MIDI *OrganChord_Midi_Table[7] = const STRING_MIDI *OrganChord_Midi_Table[7] =
{ OrganMIDI_1,OrganMIDI_2,OrganMIDI_3,OrganMIDI_4,OrganMIDI_5,OrganMIDI_6, OrganMIDI_7 }; { OrganMIDI_1,OrganMIDI_2,OrganMIDI_3,OrganMIDI_4,OrganMIDI_5,OrganMIDI_6, OrganMIDI_7 };
/* UI槽位0~4 → MIDI Program Change(Bank1):24尼龙 / 25钢弦 / 27清音 / 30失真 / 33电贝司 */ /* UI槽位0~4 → MIDI Program Change(Bank1):24音乐会钢弦 / 25经典钢弦 / 27清音 / 30失真 / 33电贝司 */
const uint8_t Timbre_index[5] = {0x18, 0x19, 0x1B, 0x1E, 0x21}; const uint8_t Timbre_index[5] = {0x18, 0x19, 0x1B, 0x1E, 0x21};

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@ -49,8 +49,8 @@ extern const STRING_MIDI OrganMIDI_7[];
extern const STRING_MIDI *Chord_Midi_Table[7]; extern const STRING_MIDI *Chord_Midi_Table[7];
extern const STRING_MIDI *OrganChord_Midi_Table[7]; extern const STRING_MIDI *OrganChord_Midi_Table[7];
extern const uint8_t Timbre_index[5]; extern const uint8_t Timbre_index[5];
/* 开机不记忆:Bank1 Program 25(钢弦)= Timbre_index[1] */ /* 开机不记忆:显示第 1 项,Bank1 Program 24(音色表 25 号)= Timbre_index[0] */
#define TIMBRE_BOOT_SLOT 1u #define TIMBRE_BOOT_SLOT 0u
/* 当前使用的 MIDI 音符 */ /* 当前使用的 MIDI 音符 */
extern STRING_MIDI USE_MIDI; extern STRING_MIDI USE_MIDI;

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@ -194,7 +194,7 @@ def main():
raise SystemExit( raise SystemExit(
"USB row overflow: label ends %d, left arrow at %d" % (label_end, tril_x) "USB row overflow: label ends %d, left arrow at %d" % (label_end, tril_x)
) )
ver_w = text_w("0.2.42", glyphs) ver_w = text_w("0.2.43", glyphs)
gh = glyphs["0"][0].size[1] gh = glyphs["0"][0].size[1]
pill_h = gh + 8 pill_h = gh + 8
pill_w = ver_w + 18 pill_w = ver_w + 18
@ -377,7 +377,7 @@ def preview(pics, glyphs, back, back_xy, chev, chev_xy, tri_l, tl, tri_r, tr,
paste(canvas, tri_l, tl[0], row_y + (tl[1] - (CARD_Y0 + CARD_PITCH))) paste(canvas, tri_l, tl[0], row_y + (tl[1] - (CARD_Y0 + CARD_PITCH)))
paste(canvas, tri_r, tr[0], row_y + (tr[1] - (CARD_Y0 + CARD_PITCH))) paste(canvas, tri_r, tr[0], row_y + (tr[1] - (CARD_Y0 + CARD_PITCH)))
fill_round(canvas, CARD_X + pill_dx, CARD_Y0 + pill_dy, pill_w, pill_h, 6, (0, 8, 19)) fill_round(canvas, CARD_X + pill_dx, CARD_Y0 + pill_dy, pill_w, pill_h, 6, (0, 8, 19))
ver = "0.2.42" ver = "0.2.43"
tw = text_w(ver, glyphs) tw = text_w(ver, glyphs)
gh = glyphs["0"][0].size[1] gh = glyphs["0"][0].size[1]
draw_text(canvas, CARD_X + pill_dx + (pill_w - tw) // 2, draw_text(canvas, CARD_X + pill_dx + (pill_w - tw) // 2,

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@ -38,7 +38,7 @@ TONE_HDR = PROJ / "project" / "inc" / "ExtFlash_Tone_Addr.h"
IAP_DIR = REPO / "升级" / "MCU主控升级" IAP_DIR = REPO / "升级" / "MCU主控升级"
OUT_ROOT = REPO / "tools" / "out" OUT_ROOT = REPO / "tools" / "out"
FW_VER = "0.2.42" FW_VER = "0.2.43"
UI0902_RES_BASE = 0x00100000 UI0902_RES_BASE = 0x00100000
BOOT_FLASH_ADDR = 0x08000000 BOOT_FLASH_ADDR = 0x08000000
APP_FLASH_ADDR = 0x08008000 APP_FLASH_ADDR = 0x08008000