Restore 演奏段落 and reduce Chinese glyph clipping.
Widen TAB text margins at 11px, regenerate section/timbre labels, and regenerate MiSans bitmaps with padding so strokes are not cut. Co-authored-by: Cursor <cursoragent@cursor.com>
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805ca0c94b
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c8e32958a7
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@ -37,7 +37,8 @@ const LEBEL_UI UI_Label[] = {
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{126,101, 48, 55, (const uint8_t*)"\xCB\xD9\xB6\xC8", LCD_ALIGN_CENTER, WHITE,BLACK,12, LCD_ALIGN_CENTER,WHITE,BLACK,16, GUI_SPEED},
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{13, 215, 105,51, (const uint8_t*)"\xB8\xE8\xC7\xFA\xD1\xA1\xD2\xE9", LCD_ALIGN_LEFT,WHITE,BLACK,11,LCD_ALIGN_CENTER,WHITE,BLACK,13,GUI_MODE_PARAM},
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{13, 215, 161,50, (const uint8_t*)"\xCF\xD2\xD2\xF4\xC9\xAB\xD1\xA1\xD2\xE9",LCD_ALIGN_LEFT,WHITE,BLACK,11,LCD_ALIGN_CENTER,WHITE,BLACK,13,GUI_TIMBRE_SELECT},
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{13, 215, 210,55, (const uint8_t*)"\xB6\xCE\xC2\xE4",LCD_ALIGN_LEFT,WHITE,BLACK,11,LCD_ALIGN_CENTER,WHITE,BLACK,13,GUI_PLAY_SECTION},
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/* 0902/0819:演奏段落(勿缩成「段落」) */
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{13, 215, 210,55, (const uint8_t*)"\xD1\xDD\xD7\xE0\xB6\xCE\xC2\xE4",LCD_ALIGN_LEFT,WHITE,BLACK,11,LCD_ALIGN_CENTER,WHITE,BLACK,13,GUI_PLAY_SECTION},
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};
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100
UI/UI_SongMode.c
100
UI/UI_SongMode.c
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@ -7,98 +7,46 @@ static uint8_t Speed[6] = {0xF0, 0x51, 0x03, 0x00, 0x00, 0xF7};
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void Draw_Tab_Mode_Menu(const LEBEL_UI *UI, GUI_SWITCH *Group)
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{
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// ===================== TAB 閰嶇疆鍙傛暟 =====================
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const uint16_t tab_w = 55; // TAB瀹藉<E780B9>????
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const uint16_t tab_h = 18; // TAB楂樺<E6A582>????
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const uint8_t tab_r = 6; // 鍦嗚<E98DA6>????
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//const uint8_t space = 3; // 闂<>?<3F>窛
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const uint16_t start_x = 12; // 璧峰X
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const uint16_t start_y = UI->y + 3; // 璧峰Y
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const uint16_t text_y = UI->y + 6; // 鏂囧<E98F82>????Y
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// ===================== 棰滆壊瀹氫<E780B9>???? =====================
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/* 0902 TAB ≈55×18;四字用 11 号居中并左右留白,避免圆角/底边裁切笔画 */
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const uint16_t tab_w = 55;
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const uint16_t tab_h = 18;
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const uint8_t tab_r = 6;
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const uint8_t tab_font = 11;
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const uint16_t start_x = 12;
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const uint16_t start_y = UI->y + 3;
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const uint16_t text_y = start_y + (tab_h - tab_font) / 2;
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const uint16_t inset = 3;
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uint16_t color_sel_bg = COLOR_GRAD_MID;
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uint16_t color_unsel_bg = COLOR_NORMAL_BG;
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uint16_t color_text = UI->Text_fc; // 鏂囧瓧棰滆<E6A3B0>??
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uint16_t color_text = UI->Text_fc;
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// 鏄剧ず锛氳嚜鍔ㄤ即濂忓紑 / <20>?????
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if(Group->Current == 1)
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{
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LCD_FillRoundRect(start_x,
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start_y,
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tab_w,
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tab_h,
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tab_r,
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color_unsel_bg);
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LCD_FillRoundRect(start_x+tab_w +5,
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start_y,
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tab_w,
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tab_h,
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tab_r,
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color_sel_bg);
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LCD_FillRoundRect(start_x, start_y, tab_w, tab_h, tab_r, color_unsel_bg);
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LCD_FillRoundRect(start_x+tab_w +5, start_y, tab_w, tab_h, tab_r, color_sel_bg);
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LCD_ShowChinese_AutoAlign(
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start_x,
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start_x + tab_w,
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text_y,
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start_x + inset, start_x + tab_w - inset, text_y,
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(const uint8_t*)"\xBD\xDA\xD7\xE0\xC0\xE0\xD0\xCD",
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UI->Text_Align,
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color_text,
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color_unsel_bg,
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0,
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12
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);
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LCD_ALIGN_CENTER, color_text, color_unsel_bg, 0, tab_font);
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LCD_ShowChinese_AutoAlign(
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start_x + tab_w + 5,
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start_x + tab_w + 5 + tab_w,
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text_y,
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start_x + tab_w + 5 + inset, start_x + tab_w + 5 + tab_w - inset, text_y,
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(const uint8_t *)"\xB1\xBE\xB5\xD8\xC7\xFA\xC4\xBF",
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UI->Text_Align,
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color_text,
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color_sel_bg,
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0,
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12
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);
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LCD_ALIGN_CENTER, color_text, color_sel_bg, 0, tab_font);
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}
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else
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{
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LCD_FillRoundRect(start_x,
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start_y,
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tab_w,
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tab_h,
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tab_r,
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color_sel_bg);
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LCD_FillRoundRect(start_x+tab_w +5,
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start_y,
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tab_w,
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tab_h,
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tab_r,
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color_unsel_bg);
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LCD_FillRoundRect(start_x, start_y, tab_w, tab_h, tab_r, color_sel_bg);
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LCD_FillRoundRect(start_x+tab_w +5, start_y, tab_w, tab_h, tab_r, color_unsel_bg);
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LCD_ShowChinese_AutoAlign(
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start_x,
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start_x + tab_w,
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text_y,
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(const uint8_t*)"\xBD\xDA\xD7\xE0\xC0\xE0\xD0\xCD", //节<>?<3F>类<EFBFBD>?
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UI->Text_Align,
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color_text,
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color_sel_bg,
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0,
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12
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);
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start_x + inset, start_x + tab_w - inset, text_y,
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(const uint8_t*)"\xBD\xDA\xD7\xE0\xC0\xE0\xD0\xCD",
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LCD_ALIGN_CENTER, color_text, color_sel_bg, 0, tab_font);
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LCD_ShowChinese_AutoAlign(
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start_x + tab_w + 5,
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start_x + tab_w + 5 + tab_w,
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text_y,
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(const uint8_t *)"\xB1\xBE\xB5\xD8\xC7\xFA\xC4\xBF", //<2F>?地曲<E59CB0>?
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UI->Text_Align,
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color_text,
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color_unsel_bg,
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0,
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12
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);
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start_x + tab_w + 5 + inset, start_x + tab_w + 5 + tab_w - inset, text_y,
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(const uint8_t *)"\xB1\xBE\xB5\xD8\xC7\xFA\xC4\xBF",
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LCD_ALIGN_CENTER, color_text, color_unsel_bg, 0, tab_font);
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}
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}
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@ -649,7 +649,7 @@ void label_TimbreSelece_ui(const LEBEL_UI *UI, GUI_SWITCH * Group)
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LCD_ShowChinese_AutoAlign(
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UI->x,
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UI->x+UI->w,
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UI->y+5,
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UI->y + 3,
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UI->p,
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UI->Tab_Align,
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UI->Tab_fc,
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@ -695,11 +695,11 @@ void label_TimbreSelece_ui(const LEBEL_UI *UI, GUI_SWITCH * Group)
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}
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void label_PlaySection_ui(const LEBEL_UI *UI,GUI_SWITCH * Group)
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{
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// 显示<E698BE>?<3F>?
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/* 标签与下方段落按钮留足间距,避免底边笔画被按钮底盖住 */
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LCD_ShowChinese_AutoAlign(
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UI->x, // 坐标<E59D90>?
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UI->x,
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UI->x+UI->w,
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UI->y+5,
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UI->y + 2,
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UI->p,
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UI->Tab_Align,
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UI->Tab_fc,
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
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@ -47,6 +47,7 @@ def gbk_char(h, l):
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def render_glyph(ch, size, font, square=True):
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"""Rasterize into size×size with 1px margin so CJK strokes are not clipped."""
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if square:
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w = h = size
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else:
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@ -55,12 +56,22 @@ def render_glyph(ch, size, font, square=True):
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img = Image.new("L", (w, h), 0)
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draw = ImageDraw.Draw(img)
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pad = 1 if size >= 10 else 0
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bbox = draw.textbbox((0, 0), ch, font=font)
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tw = bbox[2] - bbox[0]
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th = bbox[3] - bbox[1]
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x = (w - tw) // 2 - bbox[0]
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y = (h - th) // 2 - bbox[1]
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inner_w = max(1, w - 2 * pad)
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inner_h = max(1, h - 2 * pad)
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x = pad + (inner_w - tw) // 2 - bbox[0]
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y = pad + (inner_h - th) // 2 - bbox[1]
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# Prefer keeping top/bottom strokes inside the bitmap
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if y < pad:
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y = pad
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if y + th > h - pad:
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y = max(pad, h - pad - th)
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if x < pad:
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x = pad
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draw.text((x, y), ch, fill=255, font=font)
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pixels = []
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@ -230,7 +241,7 @@ def main():
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8: "CHS8Table", 11: "CHS11Table", 12: "CHS12Table",
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13: "CHS13Table", 15: "CHS15Table", 16: "CHS16Table",
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}[size]
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font = ImageFont.truetype(medium, size - 1)
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font = ImageFont.truetype(medium, max(6, size - 2))
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if table_key not in tables:
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continue
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