Restore 演奏段落 and reduce Chinese glyph clipping.

Widen TAB text margins at 11px, regenerate section/timbre labels, and regenerate MiSans bitmaps with padding so strokes are not cut.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
yuquanjun 2026-09-03 08:28:30 +08:00
parent 805ca0c94b
commit c8e32958a7
6 changed files with 1560 additions and 1600 deletions

View File

@ -37,7 +37,8 @@ const LEBEL_UI UI_Label[] = {
{126,101, 48, 55, (const uint8_t*)"\xCB\xD9\xB6\xC8", LCD_ALIGN_CENTER, WHITE,BLACK,12, LCD_ALIGN_CENTER,WHITE,BLACK,16, GUI_SPEED},
{13, 215, 105,51, (const uint8_t*)"\xB8\xE8\xC7\xFA\xD1\xA1\xD2\xE9", LCD_ALIGN_LEFT,WHITE,BLACK,11,LCD_ALIGN_CENTER,WHITE,BLACK,13,GUI_MODE_PARAM},
{13, 215, 161,50, (const uint8_t*)"\xCF\xD2\xD2\xF4\xC9\xAB\xD1\xA1\xD2\xE9",LCD_ALIGN_LEFT,WHITE,BLACK,11,LCD_ALIGN_CENTER,WHITE,BLACK,13,GUI_TIMBRE_SELECT},
{13, 215, 210,55, (const uint8_t*)"\xB6\xCE\xC2\xE4",LCD_ALIGN_LEFT,WHITE,BLACK,11,LCD_ALIGN_CENTER,WHITE,BLACK,13,GUI_PLAY_SECTION},
/* 0902/0819演奏段落勿缩成「段落」 */
{13, 215, 210,55, (const uint8_t*)"\xD1\xDD\xD7\xE0\xB6\xCE\xC2\xE4",LCD_ALIGN_LEFT,WHITE,BLACK,11,LCD_ALIGN_CENTER,WHITE,BLACK,13,GUI_PLAY_SECTION},
};

View File

@ -7,98 +7,46 @@ static uint8_t Speed[6] = {0xF0, 0x51, 0x03, 0x00, 0x00, 0xF7};
void Draw_Tab_Mode_Menu(const LEBEL_UI *UI, GUI_SWITCH *Group)
{
// ===================== TAB 閰嶇疆鍙傛暟 =====================
const uint16_t tab_w = 55; // TAB瀹藉<E780B9>????
const uint16_t tab_h = 18; // TAB楂樺<E6A582>????
const uint8_t tab_r = 6; // 鍦嗚<E98DA6>????
//const uint8_t space = 3; // 闂<>?<3F>
const uint16_t start_x = 12; // 璧峰X
const uint16_t start_y = UI->y + 3; // 璧峰Y
const uint16_t text_y = UI->y + 6; // 鏂囧<E98F82>????Y
// ===================== 棰滆壊瀹氫<E780B9>???? =====================
/* 0902 TAB ≈55×18四字用 11 号居中并左右留白,避免圆角/底边裁切笔画 */
const uint16_t tab_w = 55;
const uint16_t tab_h = 18;
const uint8_t tab_r = 6;
const uint8_t tab_font = 11;
const uint16_t start_x = 12;
const uint16_t start_y = UI->y + 3;
const uint16_t text_y = start_y + (tab_h - tab_font) / 2;
const uint16_t inset = 3;
uint16_t color_sel_bg = COLOR_GRAD_MID;
uint16_t color_unsel_bg = COLOR_NORMAL_BG;
uint16_t color_text = UI->Text_fc; // 鏂囧瓧棰滆<E6A3B0>??
uint16_t color_text = UI->Text_fc;
// 鏄剧ず锛氳嚜鍔ㄤ即濂忓紑 / <20>?????
if(Group->Current == 1)
{
LCD_FillRoundRect(start_x,
start_y,
tab_w,
tab_h,
tab_r,
color_unsel_bg);
LCD_FillRoundRect(start_x+tab_w +5,
start_y,
tab_w,
tab_h,
tab_r,
color_sel_bg);
LCD_FillRoundRect(start_x, start_y, tab_w, tab_h, tab_r, color_unsel_bg);
LCD_FillRoundRect(start_x+tab_w +5, start_y, tab_w, tab_h, tab_r, color_sel_bg);
LCD_ShowChinese_AutoAlign(
start_x,
start_x + tab_w,
text_y,
start_x + inset, start_x + tab_w - inset, text_y,
(const uint8_t*)"\xBD\xDA\xD7\xE0\xC0\xE0\xD0\xCD",
UI->Text_Align,
color_text,
color_unsel_bg,
0,
12
);
LCD_ALIGN_CENTER, color_text, color_unsel_bg, 0, tab_font);
LCD_ShowChinese_AutoAlign(
start_x + tab_w + 5,
start_x + tab_w + 5 + tab_w,
text_y,
start_x + tab_w + 5 + inset, start_x + tab_w + 5 + tab_w - inset, text_y,
(const uint8_t *)"\xB1\xBE\xB5\xD8\xC7\xFA\xC4\xBF",
UI->Text_Align,
color_text,
color_sel_bg,
0,
12
);
LCD_ALIGN_CENTER, color_text, color_sel_bg, 0, tab_font);
}
else
{
LCD_FillRoundRect(start_x,
start_y,
tab_w,
tab_h,
tab_r,
color_sel_bg);
LCD_FillRoundRect(start_x+tab_w +5,
start_y,
tab_w,
tab_h,
tab_r,
color_unsel_bg);
LCD_FillRoundRect(start_x, start_y, tab_w, tab_h, tab_r, color_sel_bg);
LCD_FillRoundRect(start_x+tab_w +5, start_y, tab_w, tab_h, tab_r, color_unsel_bg);
LCD_ShowChinese_AutoAlign(
start_x,
start_x + tab_w,
text_y,
(const uint8_t*)"\xBD\xDA\xD7\xE0\xC0\xE0\xD0\xCD", //节<>?<3F><EFBFBD>?
UI->Text_Align,
color_text,
color_sel_bg,
0,
12
);
start_x + inset, start_x + tab_w - inset, text_y,
(const uint8_t*)"\xBD\xDA\xD7\xE0\xC0\xE0\xD0\xCD",
LCD_ALIGN_CENTER, color_text, color_sel_bg, 0, tab_font);
LCD_ShowChinese_AutoAlign(
start_x + tab_w + 5,
start_x + tab_w + 5 + tab_w,
text_y,
(const uint8_t *)"\xB1\xBE\xB5\xD8\xC7\xFA\xC4\xBF", //<2F>?地曲<E59CB0>?
UI->Text_Align,
color_text,
color_unsel_bg,
0,
12
);
start_x + tab_w + 5 + inset, start_x + tab_w + 5 + tab_w - inset, text_y,
(const uint8_t *)"\xB1\xBE\xB5\xD8\xC7\xFA\xC4\xBF",
LCD_ALIGN_CENTER, color_text, color_unsel_bg, 0, tab_font);
}
}

View File

@ -649,7 +649,7 @@ void label_TimbreSelece_ui(const LEBEL_UI *UI, GUI_SWITCH * Group)
LCD_ShowChinese_AutoAlign(
UI->x,
UI->x+UI->w,
UI->y+5,
UI->y + 3,
UI->p,
UI->Tab_Align,
UI->Tab_fc,
@ -695,11 +695,11 @@ void label_TimbreSelece_ui(const LEBEL_UI *UI, GUI_SWITCH * Group)
}
void label_PlaySection_ui(const LEBEL_UI *UI,GUI_SWITCH * Group)
{
// 显示<E698BE>?<3F>?
/* 标签与下方段落按钮留足间距,避免底边笔画被按钮底盖住 */
LCD_ShowChinese_AutoAlign(
UI->x, // 坐标<E59D90>?
UI->x,
UI->x+UI->w,
UI->y+5,
UI->y + 2,
UI->p,
UI->Tab_Align,
UI->Tab_fc,

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -47,6 +47,7 @@ def gbk_char(h, l):
def render_glyph(ch, size, font, square=True):
"""Rasterize into size×size with 1px margin so CJK strokes are not clipped."""
if square:
w = h = size
else:
@ -55,12 +56,22 @@ def render_glyph(ch, size, font, square=True):
img = Image.new("L", (w, h), 0)
draw = ImageDraw.Draw(img)
pad = 1 if size >= 10 else 0
bbox = draw.textbbox((0, 0), ch, font=font)
tw = bbox[2] - bbox[0]
th = bbox[3] - bbox[1]
x = (w - tw) // 2 - bbox[0]
y = (h - th) // 2 - bbox[1]
inner_w = max(1, w - 2 * pad)
inner_h = max(1, h - 2 * pad)
x = pad + (inner_w - tw) // 2 - bbox[0]
y = pad + (inner_h - th) // 2 - bbox[1]
# Prefer keeping top/bottom strokes inside the bitmap
if y < pad:
y = pad
if y + th > h - pad:
y = max(pad, h - pad - th)
if x < pad:
x = pad
draw.text((x, y), ch, fill=255, font=font)
pixels = []
@ -230,7 +241,7 @@ def main():
8: "CHS8Table", 11: "CHS11Table", 12: "CHS12Table",
13: "CHS13Table", 15: "CHS15Table", 16: "CHS16Table",
}[size]
font = ImageFont.truetype(medium, size - 1)
font = ImageFont.truetype(medium, max(6, size - 2))
if table_key not in tables:
continue