#include "includes.h" extern const Touch_AreaTypeDef *pCurrentTouch_Area; // ==================== ��ť���� ==================== #define BTN_Y 275 // ��ť��ʼY #define BTN_H 40 // ��ť�߶� #define BTN_W 105 // ��ť��� #define BTN_G 5 // ������ť�м��� // ==================== �������� ==================== const Touch_AreaTypeDef Touch_Btn[] = { { 0, 50, 0, 50, 0, 0, 0, NULL }, }; #define TOUCH_BTN_NUM (sizeof(Touch_Btn)/sizeof(Touch_AreaTypeDef)) // ============================================================ // 完整绘制推子(首次初始化 / 页面切换时调用) // ============================================================ void DrawFader(Fader_t *f) { uint16_t x = f->x, y = f->y, w = f->w, h = f->h; // 清除整个推子区域 LCD_FillByColor(x - 10, y, x + w + 10, y + h, BLACK); // 绘制完整槽背景 DrawFaderGrooveAt(f, y + 5, y + 5 + h); // 刻度线 for (int i = 0; i < 10; i++) { uint16_t tick_y = y + 7 + (h * i) / 10; LCD_DrawLine(x + w / 2 - 3, tick_y, x + w / 2 + 3, tick_y, FADER_TEXT); } // 底部文字 LCD_ShowChinese_AutoAlign(x + 10, x + (w / 2) - 8, y + h + 20, (uint8_t*)f->name, LCD_ALIGN_CENTER, FADER_TEXT, BLACK, 0, 12); // 画滑块并记录位置 uint16_t slider_y = CalcSliderY(f); DrawFaderSlider(f, slider_y); f->prev_slider_y = slider_y; } void DrawAllFaders(void) { NvmParam_Type * nvm = drv_nvm_param_ptr(); // 鍏堟竻鏁翠釜鎺ㄥ瓙鍖哄煙锛屽交搴曟秷闄ゆ畫锟? //LCD_FillByColor(0, 35, 240, 320, BLACK); for (int i = 0; i < 4; i++) { DrawFader(&faders[i]); } if(nvm->param.BandVol != faders[0].val) { nvm->param.BandVol = faders[0].val; } if(nvm->param.StringVol != faders[1].val) { nvm->param.StringVol = faders[1].val; } if(nvm->param.MIcVol != faders[2].val) { nvm->param.MIcVol = faders[2].val; } if(nvm->param.MicRev != faders[3].val) { nvm->param.MicRev = faders[3].val; } drv_nvm_save_to_flash(); } // ============================================================ // 绘制推子槽背景局部区域(y_start ~ y_end 范围) // RED/CYAN 用 FillRoundRect_Solid 自带圆角 // GREEN 覆盖 RED 底部圆角,YELLOW 覆盖 CYAN 顶部圆角 // ============================================================ static void DrawFaderGrooveAt(Fader_t *f, uint16_t y_start, uint16_t y_end) { if (y_start >= y_end) return; uint16_t x = f->x, y = f->y, w = f->w, h = f->h; uint16_t groove_top = y + 5; uint16_t groove_bot = y + 5 + h; const uint16_t r = 15; // 裁剪到槽边界 if (y_start < groove_top) y_start = groove_top; if (y_end > groove_bot) y_end = groove_bot; if (y_start >= y_end) return; // 1. 灰色底色(纯矩形) LCD_FillByColor(x, y_start, x + w, y_end, BLACK); // 2. 青色段 — FillRoundRect_Solid 自带底部圆角 { uint16_t s = groove_top + 100, e = groove_top + h; if (y_start < e && y_end > s) { FillRoundRect_Solid(x, s, w, e - s, r, 0x3fAE); } } // 3. 黄色段 — 纯矩形,覆盖青色顶部圆角 { uint16_t s = groove_top + 100 - 33, e = groove_top + 100 + 16; if (y_start < e && y_end > s) { uint16_t ys = y_start > s ? y_start : s; uint16_t ye = y_end < e ? y_end : e; LCD_FillByColor(x, ys, x + w, ye, YELLOW); } } // 4. 红色段 — FillRoundRect_Solid 自带顶部圆角 { uint16_t s = groove_top, e = groove_top + 49; if (y_start < e && y_end > s) { FillRoundRect_Solid(x, s, w, e - s, r, RED); } } // 5. 绿色段 — 纯矩形,覆盖红色底部圆角 { uint16_t s = groove_top + 100 - 66, e = groove_top + 100 - 32; if (y_start < e && y_end > s) { uint16_t ys = y_start > s ? y_start : s; uint16_t ye = y_end < e ? y_end : e; LCD_FillByColor(x, ys, x + w, ye, RGB(21,40,7)); } } // 6. 脏区域内的刻度线 for (int i = 0; i < 10; i++) { uint16_t tick_y = y + 7 + (h * i) / 10; if (tick_y >= y_start && tick_y <= y_end) { LCD_DrawLine(x + w / 2 - 3, tick_y, x + w / 2 + 3, tick_y, FADER_TEXT); } } } // ============================================================ // 仅绘制滑块 + 数值文字(用于增量刷新) // 滑块尺寸和文字位置与原版完全一致 // ============================================================ static void DrawFaderSlider(Fader_t *f, uint16_t slider_y) { uint16_t x = f->x, w = f->w, slider_h = 20; char buf[8]; LCD_FillRoundRect(x+5, slider_y, w-10, slider_h, 5, COLOR_PRIMARY); sprintf(buf, "%d", f->val); LCD_ShowString_AutoAlign(x, x + w, slider_y, (uint8_t*)buf, LCD_ALIGN_CENTER, FADER_TEXT, COLOR_PRIMARY, 0, 15); } // ============================================================ // 完整重绘滑块(槽背景 + 刻度线 + 滑块) // ============================================================ static void UpdateFaderSlider(Fader_t *f) { uint16_t x = f->x, y = f->y, w = f->w, h = f->h; uint16_t new_y = CalcSliderY(f); if (f->prev_slider_y == new_y) return; // 完整重绘整个推子槽区域 LCD_FillByColor(x - 10, y, x + w + 10, y + h, BLACK); DrawFaderGrooveAt(f, y + 5, y + 5 + h); // 刻度线 for (int i = 0; i < 10; i++) { uint16_t tick_y = y + 7 + (h * i) / 10; LCD_DrawLine(x + w / 2 - 3, tick_y, x + w / 2 + 3, tick_y, FADER_TEXT); } // 画滑块 DrawFaderSlider(f, new_y); f->prev_slider_y = new_y; } void UpdateFaderByTouch(int idx, uint16_t y) { uint8_t val_127; uint8_t STR_val; if (idx < 0 || idx > 3) return; Fader_t *f = &faders[idx]; uint16_t y_min = f->y; uint16_t y_max = f->y + f->h; if (y < y_min + 8) { // 闈犺繎椤堕儴 鈫?鐩存帴10 f->val = 10; } else if (y > y_max - 8) { // 闈犺繎搴曢儴 鈫?鐩存帴0 f->val = 0; } else { // 姝e父璁$畻 int32_t val_raw = 10 - ((int32_t)(y - y_min) * 10) / (y_max - y_min); if(val_raw < 0) val_raw = 0; if(val_raw > 10) val_raw = 10; f->val = val_raw; } UpdateFaderSlider(f); // 闊抽噺杈撳嚭 switch(idx) { case 0: // MIX 閫氶亾 val_127 = (f->val * 127) / 10; SendVolumeChangeMidiEvent(1,val_127); SendVolumeChangeMidiEvent(2,val_127); SendVolumeChangeMidiEvent(3,val_127); SendVolumeChangeMidiEvent(4,val_127); SendVolumeChangeMidiEvent(5,val_127); SendVolumeChangeMidiEvent(6,val_127); SendVolumeChangeMidiEvent(7,val_127); SendVolumeChangeMidiEvent(8,val_127); SendVolumeChangeMidiEvent(9,val_127); SendVolumeChangeMidiEvent(10,val_127); SendVolumeChangeMidiEvent(11,val_127); SendVolumeChangeMidiEvent(12,val_127); SendVolumeChangeMidiEvent(13,val_127); SendVolumeChangeMidiEvent(14,val_127); SendVolumeChangeMidiEvent(15,val_127); break; case 1: // STR 寮︿箰閫氶亾 STR_val = (f->val * 127) / 10; SendVolumeChangeMidiEvent(0,STR_val); break; case 2: // MIC 楹﹀厠椋庨€氶亾 AW816_Set_Volume(MIC_VOL_MAP[f->val]); break; case 3: // REV 娣峰搷閫氶亾 // 鍦ㄨ繖閲屽啓娣峰搷鎺у埗 AW816_Set_Reverb(f->val * 10); break; } } // ============================================================ // 计算滑块Y坐标(根据val值 0~10) // ============================================================ static uint16_t CalcSliderY(Fader_t *f) { uint16_t slider_h = 16; uint16_t fill_h = (f->val * f->h) / 10; if (fill_h > f->h) fill_h = f->h; uint16_t slider_y = f->y + f->h - fill_h - (slider_h / 2); if (slider_y < f->y) slider_y = f->y; if (slider_y > f->y + f->h - slider_h) slider_y = f->y + f->h - slider_h; return slider_y; } // ============================================================ // 绘制实心圆角矩形(用 FillByColor 逐行填充圆弧区域) // 身体填充比 LCD_FillRoundRect 多延伸 1 像素,消除缝隙 // ============================================================ static void FillRoundRect_Solid(uint16_t x, uint16_t y, uint16_t w, uint16_t h, uint16_t r, uint16_t color) { if (r > w / 2) r = w / 2; if (r > h / 2) r = h / 2; if (r == 0) { LCD_FillByColor(x, y, x + w, y + h, color); return; } // 身体填充(中间 + 左右两侧直边) LCD_FillByColor(x + r, y, x + w - r, y + h, color); LCD_FillByColor(x, y + r, x + r, y + h - r, color); LCD_FillByColor(x + w - r, y + r, x + w, y + h - r, color); // 4 个圆弧角:从圆心向边缘逐行填充实心行 for (uint16_t dy = 0; dy < r; dy++) { // dx = floor(sqrt(r² - (r-dy)²)) = floor(sqrt(2*r*dy - dy²)) uint16_t d = 2 * r * dy - dy * dy; uint16_t dx = 0; while ((dx + 1) * (dx + 1) <= d) dx++; // 填充从 x+r-dx 到 x+r+1(+1确保dx=0时覆盖中心像素) LCD_FillByColor(x + r - dx, y + dy, x + r + 1, y + dy + 1, color); // 顶左角 LCD_FillByColor(x + w - r, y + dy, x + w - r + dx + 1, y + dy + 1, color); // 顶右角 LCD_FillByColor(x + r - dx, y + h - 1 - dy, x + r + 1, y + h - dy, color); // 底左角 LCD_FillByColor(x + w - r, y + h - 1 - dy, x + w - r + dx + 1, y + h - dy, color); // 底右角 } } int CheckTouchFader(uint16_t x, uint16_t y) { for (int i = 0; i < 4; i++) { Fader_t *f = &faders[i]; // 鎵╁ぇ瑙︽懜鍖哄煙锛屾彁鍗囨嫋鍔ㄤ綋锟? if (x >= f->x - 10 && x <= f->x + f->w + 10 && y >= f->y && y <= f->y + f->h) { return i; } } return -1; } // ==================== ��ʼ�� ==================== void UI_Mixer_Init(void) { // LCD_WR_REG(0x28); // Display OFF UI_DrawTop_TiaoYinTai(); DrawAllFaders(); pCurrentTouch_Area = Touch_Btn; // LCD_WR_REG(0x29); // Display ON/ } // ==================== ����������ʵ�֣��� ==================== void UI_Mixer_Process(DisplayTaskMessage_Type msg) { uint16_t tx,ty; int fader_idx; switch(msg.MessageType) { case MSG_ID_TOUCH: tx = msg.HiByte; ty = msg.LoByte; // 1. �ȴ������� fader_idx = CheckTouchFader(tx, ty); if (fader_idx >= 0) { UpdateFaderByTouch(fader_idx, ty); return; } // 2. �ٴ��� ȡ�� / ȷ�� ��ť for(uint8_t i=0; i= Touch_Btn[i].x_min && tx <= Touch_Btn[i].x_max && ty >= Touch_Btn[i].y_min && ty <= Touch_Btn[i].y_max ) { // ��ť����¼� if(Touch_Btn[i].ID == 0) { MenuPage_SystemSetting_Proc(); } break; } } ResetAutoPowerCount(); break; case MSG_ID_EC_VOL: // //LCD_ShowString(200, 0, Num_To_String(msg.DataU16[1],buff,3), RED, WHITE, 16, 0); // uint8_t vol = msg.DataU16[1]; // uint8_t level; // if (vol <= 5) level = 0; // else if (vol <= 35) level = 1; // else if (vol <= 65) level = 2; // else if (vol <= 95) level = 3; // else if (vol <= 115) level = 4; // else level = 5; // //Draw_Volume_Bar(5, 5, level, 1, WHITE, GRAY); // uint8_t mMasterSysExVolume[12] = { 0xF0, 0x41, 0x00, 0x42, 0x12, 0x40, 0x00, 0x04, 0x64, 0x00, 0x00,0xF7}; // memset(mMasterSysExVolume+8,msg.DataU16[1],1); // SendMidiDataToDreamDSP(mMasterSysExVolume,12); // // ResetAutoPowerCount(); break; } }