I.e. for letter/pillarboxing. For those cases we need to adjust the
mode a bit, but Jesse gmch pfit refactoring in
commit 2dd24552ca
Author: Jesse Barnes <jbarnes@virtuousgeek.org>
Date: Thu Apr 25 12:55:01 2013 -0700
drm/i915: factor out GMCH panel fitting code and use for eDP v3
broke that by reordering the computation of the gmch pfit state with
the block of code that prepared the adjusted mode for it and told the
modeset core not to overwrite the adjusted mode with default settings.
We might want to switch around the core code to just fill in defaults,
but this code predates the pipe_config modeset rework. And in the old
crtc helpers we did not have a suitable spot to do this.
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Cc: Jesse Barnes <jbarnes@virtuousgeek.org>
Cc: Hans de Bruin <jmdebruin@xmsnet.nl>
Reported-and-tested-by: Hans de Bruin <jmdebruin@xmsnet.nl>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html