Formerly: "drm/i915: Create VMAs (part 1)"
In a previous patch, the notion of a VM was introduced. A VMA describes
an area of part of the VM address space. A VMA is similar to the concept
in the linux mm. However, instead of representing regular memory, a VMA
is backed by a GEM BO. There may be many VMAs for a given object, one
for each VM the object is to be used in. This may occur through flink,
dma-buf, or a number of other transient states.
Currently the code depends on only 1 VMA per object, for the global GTT
(and aliasing PPGTT). The following patches will address this and make
the rest of the infrastructure more suited
v2: s/i915_obj/i915_gem_obj (Chris)
v3: Only move an object to the now global unbound list if there are no
more VMAs for the object which are bound into a VM (ie. the list is
empty).
v4: killed obj->gtt_space
some reworks due to rebase
v5: Free vma on error path (Imre)
v6: Another missed vma free in i915_gem_object_bind_to_gtt error path
(Imre)
Fixed vma freeing in stolen preallocation (Imre)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Imre Deak <imre.deak@intel.com>
[danvet: Squash in fixup from Ben to not deref a non-existing vma in
set_cache_level, reported by Chris.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html