In the past, it was possible to have multiple batches per request due to
a stray signal or ENOMEM. As a result we had to scan each active object
(filtered by those having the COMMAND domain) for the one that contained
the ACTHD pointer. This was then made more complicated by the
introduction of ppgtt, whereby ACTHD then pointed into the address space
of the context and so also needed to be taken into account.
This is a fairly robust approach (though the implementation is a little
fragile and depends upon the per-generation setup, registers and
parameters). However, due to the requirements for hangstats, we needed a
robust method for associating batches with a particular request and
having that we can rely upon it for finding the associated batch object
for error capture.
If the batch buffer tracking is not robust enough, that should become
apparent quite quickly through an erroneous error capture. That should
also help to make sure that the runtime reporting to userspace is
robust. It also means that we then report the oldest incomplete batch on
each ring, which can be useful for determining the state of userspace at
the time of a hang.
v2: Use i915_gem_find_active_request (Mika)
v3: remove check for ring->get_seqno, split long lines (Ben)
v4: check that context is available (Chris)
checkpatch warnings fixed
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> (v1)
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com> (v3)
Cc: Ben Widawsky <benjamin.widawsky@intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net> (v3)
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html