Instead of creating an exclusive thread to handle gameport events (which happen rarely), let's switch to common workqueue. With the arrival of concurrency-managed workqueue infrastructure we are not concerned that our callers or callees also using workqueue (no deadlocks anymore) and it should reduce total number of threads in the system. Signed-off-by: Dmitry Torokhov <dtor@mail.ru> |
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| .. | ||
| Kconfig | ||
| Makefile | ||
| emu10k1-gp.c | ||
| fm801-gp.c | ||
| gameport.c | ||
| lightning.c | ||
| ns558.c | ||